![]() Without Story of Seasons‘ multitude of small tasks to complete in a day to keep the pace moving, you wind up with a sim game where it feels like there’s not a lot to do-even if that’s not the case. Animal Crossing’s slow pace works because you have a real-time day to get things done, and it builds anticipation for the next day by making you wait. Farm by day, and cast spells by night as you. Join Tara on a heartfelt journey to become a witch in Wylde Flowers. ![]() ![]() It takes the core ideas from Animal Crossing and Story of Seasons, and tries to mash them together in a way that doesn’t really work. This item will be sent to your system automatically after purchase. Hokko Life definitely wants you to take it slow, and move at your own pace, but it doesn’t really provide new tasks with every new in-game day that makes for a satisfying sense of progression. I find this to be at odds with the game’s core design philosophy, which is so much inspired by Animal Crossing because the game moves at such an incredibly slow pace that I found myself very quickly losing interest. ![]() However, unlike Animal Crossing, Hokko Life doesn’t operate on a real-time clock, so players have a bit more freedom to move through the game and advance at the speed they wish. In how YvoCaro can part-ways disappear in a tree trunk. ![]() You see it in how I put in a cabinet in one of the houses and if overlapped with the bed. “There’s a distinct lack of personality that just makes the game feel completely lifeless…” I don’t think a tiny development studio can accomplish the same in such a relatively short time as the big-name’s development teams can. ![]()
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